Recent Posts

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1
General Discussion / voxel problems
« Last post by ClintBarton on June 11, 2018, 03:18:45 pm »
Hi,

Anyway, i've been watching a bunch of tutorials on youtube on how to create a cave using voxel painter I created the cave, but now when I add any materials(textures) to the cave that i've created it just gets white, I changed the color, that's not the issue, I get some kinda error when painting. "[Error] Runaway thread 3950 tris, Share verts: (11850->2017), 3878 tris produced," is this why it won't change the color on the textures?

Please help.

I didn't find the right solution from the Internet.

References:-
https://www.cryengine.com/community_archive/viewtopic.php?f=355&t=98359
Motion graphics animation agency


Thanks!
2
General Discussion / Re: Just started using this engine today!
« Last post by Enigma on May 23, 2018, 08:13:59 am »
I'm a new user as well. I wonder why Blackvoxel isn't more popular than it is... It offers so much freedom from what I gathered so far.

Hi Stomberg and welcome to the Blackvoxel Forum,  :)

Thanks for your positive feedback!

We are thinking about some ways to make Blackvoxel more popular.

There is also some work on the way that could contribute to that.  ;)

Also, we would be happy to know how you knew Blackvoxel.

The Blackvoxel Team
3
General Discussion / Re: Just started using this engine today!
« Last post by Stomberg on May 21, 2018, 01:21:24 pm »
I'm a new user as well. I wonder why Blackvoxel isn't more popular than it is... It offers so much freedom from what I gathered so far.
4
Suggestions / Re: Machine Interface
« Last post by Enigma on April 01, 2018, 08:53:39 am »
I'm all for this feature, I don't know how many times I've started crafting something without knowing what is in the machine and ended up wasting materials.

Hi, ThomasMonroe

You'll be happy to hear that since this topic was opened, we made a way to know what's inside the machines.

This is the "Analyser" tool. It is very cheap and easy to build even in the early game phase. Put it in the "tools" part of the inventory. You can use the "F" key to switch between tools. This tool can also display very useful informations about molten metal.

https://www.blackvoxel.com/view.php?node=1627

That said, your comment make us to think about it.

It would certainly be better to make this feature availlable from start. Not like an option.

So, it is likely we'll change this in some future version.

The Blackvoxel Team
5
Suggestions / Re: Machine Interface
« Last post by ThomasMonroe on March 31, 2018, 02:26:02 pm »
I'm all for this feature, I don't know how many times I've started crafting something without knowing what is in the machine and ended up wasting materials.
6
Troubleshooting & Bug Reports / Re: Mouse glitches
« Last post by ThomasMonroe on January 20, 2018, 03:09:37 pm »
 ;D I had figured it was one of the Windows updates that happened in the last couple months.

Thanks for your time.

Tre'
7
Troubleshooting & Bug Reports / Re: Mouse glitches
« Last post by Enigma on January 20, 2018, 04:32:24 am »
Hi, ThomasMonroe.

Thanks for signaling this problem.

Yes, you are right, the actual Windows version of Blackvoxel(2.20) was working well when we released it (We are doing tests before releases).

We found the cause of the problem, it appeared with a Windows update.

Fortunately, we were working on it since a few days. The fix is now ready and we'll push all the new files in few minutes. This v2.30 come along with some other bug fixes.

In fact, this bug was not related to Blackvoxel code. The Windows update brings a change in a function which triggered a problem in the underlying SDL library.

https://discourse.libsdl.org/t/win10-fall-creators-update-breaks-mouse-warping/23526/2

Strangely, only the latest versions of the SDL library are affected. So we reverted back to an unafected version of the SDL as a temporary fix.

The Blackvoxel Team
8
Troubleshooting & Bug Reports / Mouse glitches
« Last post by ThomasMonroe on January 19, 2018, 06:47:59 pm »
As I move my mouse around in the game, it jumps around like crazy sometimes 180 degrees and really is annoying and also makes the game unplayable. The funny thing about it is that it didn't do it before.
I'm on Windows 10.
9
Suggestions / New type of robot?
« Last post by ThomasMonroe on December 28, 2017, 06:39:01 pm »
I had a crazy idea ;D for a robot that acts on a neural network and interacts with its surroundings based on the the neural network that you give it.
I hope this give you guys some ideas.  ;)
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Gallery / Re: Qons gallery
« Last post by Seward on October 24, 2017, 10:13:44 am »
Made 5th iteration of the Menger sponge! It's 243^3 big :)
In the v1.22 beta of qourse...

To make even bigger fraqtals I need functions to retrieve the players qoordinate and view direction. I think the generation speed is enough to generate the fraqtals on-the-fly while flying :>
Took ~30 seconds or something to generate the 243^3 qube which is basiqally my view distance in all directions. If I limit the generation to what is in front of me at the moment and what recently entered the view distance then I'm sure it is possible. *working*

I'll have to fix some better texture for that~

Looks great. Are you working on anything similar currently?
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