Recent Posts

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1
Troubleshooting & Bug Reports / Re: The Manual Error Thread
« Last post by Sasrigran on May 10, 2018, 12:22:51 pm »
How can I fix these errors?
2
General Discussion / Re: Just started using this engine today!
« Last post by Sasrigran on May 10, 2018, 12:21:18 pm »
I think this is a good thing for me.
3
General Discussion / Re: The tips & tricks thread.
« Last post by Jigmeister on May 10, 2018, 12:18:48 pm »
Oh, you're too kind!
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Suggestions / Re: Crafting Recipe Guide?
« Last post by Jigmeister on May 10, 2018, 12:18:26 pm »
You amaze me
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Suggestions / Re: Machine Interface
« Last post by Enigma on April 01, 2018, 08:53:39 am »
I'm all for this feature, I don't know how many times I've started crafting something without knowing what is in the machine and ended up wasting materials.

Hi, ThomasMonroe

You'll be happy to hear that since this topic was opened, we made a way to know what's inside the machines.

This is the "Analyser" tool. It is very cheap and easy to build even in the early game phase. Put it in the "tools" part of the inventory. You can use the "F" key to switch between tools. This tool can also display very useful informations about molten metal.

https://www.blackvoxel.com/view.php?node=1627

That said, your comment make us to think about it.

It would certainly be better to make this feature availlable from start. Not like an option.

So, it is likely we'll change this in some future version.

The Blackvoxel Team
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Suggestions / Re: Machine Interface
« Last post by ThomasMonroe on March 31, 2018, 02:26:02 pm »
I'm all for this feature, I don't know how many times I've started crafting something without knowing what is in the machine and ended up wasting materials.
7
General Discussion / Re: Ubuntu 12.04 with vertical monitor setup
« Last post by Shimakada on March 06, 2018, 10:08:38 am »
I have read it, it's wonderful, and it's a must to follow.
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Suggestions / Re: Machine Interface
« Last post by Shimakada on March 06, 2018, 10:08:16 am »
This would be something I had never thought of before.
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Troubleshooting & Bug Reports / Re: Mouse glitches
« Last post by ThomasMonroe on January 20, 2018, 03:09:37 pm »
 ;D I had figured it was one of the Windows updates that happened in the last couple months.

Thanks for your time.

Tre'
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Troubleshooting & Bug Reports / Re: Mouse glitches
« Last post by Enigma on January 20, 2018, 04:32:24 am »
Hi, ThomasMonroe.

Thanks for signaling this problem.

Yes, you are right, the actual Windows version of Blackvoxel(2.20) was working well when we released it (We are doing tests before releases).

We found the cause of the problem, it appeared with a Windows update.

Fortunately, we were working on it since a few days. The fix is now ready and we'll push all the new files in few minutes. This v2.30 come along with some other bug fixes.

In fact, this bug was not related to Blackvoxel code. The Windows update brings a change in a function which triggered a problem in the underlying SDL library.

https://discourse.libsdl.org/t/win10-fall-creators-update-breaks-mouse-warping/23526/2

Strangely, only the latest versions of the SDL library are affected. So we reverted back to an unafected version of the SDL as a temporary fix.

The Blackvoxel Team
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