Recent Posts

Pages: [1] 2 3 ... 10
General Discussion / Re: Evolutionary voxel robots?
« Last post by CordellM on January 04, 2019, 12:58:28 pm »
Voxels certainly have a lot of potential in so many industries. Not heard about voxel robots yet, but I'm not surprised.
Troubleshooting & Bug Reports / Re: Robot apparently silently fails to compile or edit
« Last post by Enigma on December 30, 2018, 05:02:16 am »
Hi, MUY_Belgium and Welcome to the Blackvoxel Forum  :)

Thanks for your return and comments.

Yes, it appears the manual should be improved about how to start with the programming robot. The Squirrel Robot should have an ingame status display like the assembly language one already have.

In the meantime, here are quick setup instructions :
  • In order to use the programmable robot, you should start the game in windowed mode because you'll have several programs alongside.
  • There is actually a compilation result and error output. These informations are displayed in the standard terminal. A terminal Windows is launched automatically along with the game when you use windows so you should see it when you are in Windowed mode. But if you use Blackvoxel with Gnu/Linux, you must launch Blackvoxel into a command line terminal in order to get it.
  • The choice was made to use an external editor(which can have complete features) rather to a simplified in-game one. When you click "edit", then an external editor is launched. The editor can be modified in the "Settings_Hardware.dat" file.
In the hope we have helped you :)
The Blackvoxel Team

I have made a programmable robot, then tried out some programming.  I saw that files are created in the Script/Squirrel directory, but cannot see a editor in my full screen game, but indeed no error message too. I could not realise that there was a syntaxt error in the code : no local variable declaration (variable X is not defined).  What if functin Voxel_Step is missing?

All this put together, looks as if the Programmable Robot Silently fails to compile. :'(

I think that displaying an error on execution errors should give more confidence to the player, explaining what his/her :-[ error was...

Hopes it helps,
Announcements / Re: Blackvoxel is now on GitHub !
« Last post by JuanTaylor on October 25, 2018, 05:41:23 pm »
We are happy to announce the release of Blackvoxel source code on GitHub.

You can find it here:

All contributors are welcome !

The Blackvoxel Team

Thank you so much for the source. Going through the code gave me quite a few ideas that I can implement in my current project. :)
Happy to have solved your problem.

We wish you a good game.

The Blackvoxel Team
General Discussion / Re: Just started using this engine today!
« Last post by MileySite on September 20, 2018, 09:57:38 am »
u enjoy Blackvoxel engine and it's universe style and
Thanks Team!

Yes, your solution works!  :)

Hello Tomaschku and Welcome to the Blackvoxel Forum  :)

Thanks for reporting this problem.

If your issue is limited to one particular universe, this can be a rare issue where the player become stuck on the edge of one block.

Try to dig or build to suppress any void block in order to make a flat ground under the player. This should restore the control.

Does this solution solved the problem ?

The Blackvoxel Team
Hello Team,

like the title implies, when I exit the "Universe" (I'm used to, that ESC is pause) and reenter it,
I cannot move, but I hear the step sounds. Everything else works fine though.
Also, in another Universe, the Controls work again!

System: Win10 x64, Latest Version (Tell me, if you need more)

General Discussion / voxel problems
« Last post by ClintBarton on June 11, 2018, 03:18:45 pm »

Anyway, i've been watching a bunch of tutorials on youtube on how to create a cave using voxel painter I created the cave, but now when I add any materials(textures) to the cave that i've created it just gets white, I changed the color, that's not the issue, I get some kinda error when painting. "[Error] Runaway thread 3950 tris, Share verts: (11850->2017), 3878 tris produced," is this why it won't change the color on the textures?

Please help.

I didn't find the right solution from the Internet.

Motion graphics animation agency

Pages: [1] 2 3 ... 10