Recent Posts

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91
General Discussion / Re: Voxelarium.js
« Last post by d3x0r on May 27, 2016, 10:43:11 am »
Updated....

Dug a little and found TI-99/4a Font; nice 8x8 bitmap font from my first computer :)

Have meshing working; no culling; and can output strings in voxel clusters :)
92
General Discussion / Re: Voxelarium.js
« Last post by Enigma on May 26, 2016, 06:00:52 am »
Hi D3x0r, glad to have news from you...

Quote
I got tired of the C# port already :)  (never did finish actually implementing the game portion of it... just water)

We understand that.

Unfortunately, video games are kind of program that requires a tremendous work.

Quote
Started a new javascript/three.js version...

https://d3x0r.org:444/javascript/Voxelarium.2

click and drag; 's' enables moving scaling, it's not very good... faster than scroll wheel though

it's actually broken into separate files on the source side; fed through 'browserify' to make it simple to load on the web page.... but you can save the page and have all the sources; soon to make a github branch for it

(the mode buttons don't do anything any more; I also did a test ... https://d3x0r.org:444/javascript/test3d )

(although it's more inspired by, and plajurizing a couple algorithms like sectorSphere :)

That's a pretty interesting example. I guess it's using WebGL capability of the browser.

There's a lot of things to do with modern browser capabilities.  :)

The Blackvoxel Team
93
General Discussion / Voxelarium.js
« Last post by d3x0r on May 24, 2016, 05:09:12 am »
I got tired of the C# port already :)  (never did finish actually implementing the game portion of it... just water)

Started a new javascript/three.js version...

https://d3x0r.org:444/javascript/Voxelarium.2

click and drag; 's' enables moving scaling, it's not very good... faster than scroll wheel though

it's actually broken into separate files on the source side; fed through 'browserify' to make it simple to load on the web page.... but you can save the page and have all the sources; soon to make a github branch for it

(the mode buttons don't do anything any more; I also did a test ... https://d3x0r.org:444/javascript/test3d )

(although it's more inspired by, and plajurizing a couple algorithms like sectorSphere :)
94
General Discussion / Re: Congratulations?
« Last post by olive on April 22, 2016, 10:16:40 pm »
http://keeperrl.com/

Also on Steam, also GPL.... (well v2; did v3 add something about not charging money? )

Hi D3X0R, glad to see you.

That's an interesting information. Thank's for the exemple.

As far as we know, GPL V3 didn't forbid to charge money. It's explicitly permitted.

In fact, when we were Greenlighted, Steam send us a message a few days after to warn us there might be some incompatibilities with GPL V3 and their distribution contract.

At this point, we think that the question worth to be considered and we'll investigate more.

The Blackvoxel Team
95
General Discussion / Re: Congratulations?
« Last post by d3x0r on April 22, 2016, 12:21:47 am »
http://keeperrl.com/

Also on Steam, also GPL.... (well v2; did v3 add something about not charging money? )
96
General Discussion / Re: Need help getting started
« Last post by olive on April 06, 2016, 04:27:36 am »
Hi Disturbed666, welcome to the Blackvoxel Forum.

In the blue area, you must dig under 64 BlackRock Blue (http://www.blackvoxel.com/view.php?node=1322) to find the BlackRock Green (http://www.blackvoxel.com/view.php?node=1323).

Don't hesitate to ask if you have other questions about the game.

We wish you a good game...

The Blackvoxel Team
97
General Discussion / Need help getting started
« Last post by Disturbed666 on April 06, 2016, 02:58:32 am »
I'm brand new to the game and seem to having a hard time finding Green Blackstone, any pointers? I've dug straight down in the blue area, iv'e checked the outer wall, i just don't see any
98
General Discussion / Re: Congratulations?
« Last post by olive on March 25, 2016, 01:42:50 am »
Hi, Scimuse, and sorry for our late response.

Welcome to the Blackvoxel forum and thanks for your contribution offer. It's good to see some users want to support the project.

Yes, the contribute button doesn't work at this time, so we can send you our paypal reference directly to your email.

About Steam store, yes Blackvoxel was Greenlighted. But to make things short, as the game switched to free software inbetween, the GPL v3 licence complicated the process.

But you can expect that Blackvoxel will integrate traditional free software distribution channels in addition to the download section on this website.

The Blackvoxel Team
99
General Discussion / Congratulations?
« Last post by scimuse on March 15, 2016, 03:16:45 am »
hi there. it has been a long time since i got involved with this game. i noticed a few things. the game has been Greenlit on Steam Hurrah!!! and your donation button is not working. I wanted to throw some money your way.

scimuse
100
General Discussion / Re: Hoping for some help getting started
« Last post by Nemnadogg on March 13, 2016, 03:43:21 am »
Thanks, that really helps! I love the game so far.
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