Author Topic: drill grinding sound stops after first block  (Read 15 times)

d3x0r

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drill grinding sound stops after first block
« on: April 20, 2017, 10:57:28 am »
So when drilling, if I click and drill, there's a kinda buzzing/grinding sound for the drill.  If I continue to hold the button, that sound stops for the second block.  if I release and click again it re-starts.  (almost shouldn't stop really?)

when holding shift (to run?) the footstep sound stops; and move speed doesn't seem different (if there's supposed to be one)

(Windows 7)
« Last Edit: April 20, 2017, 11:01:24 am by d3x0r »

Enigma

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Re: drill grinding sound stops after first block
« Reply #1 on: April 22, 2017, 04:03:45 am »
Thanks for this report and interesting reflections,

The drilling sound was really annoying when mining repeatedly for a long time. That's why we decided to stop it after collecting one block for saving our ears ;). Yes, it could be taken as a bug, so we agree it's not the perfect idea. We left it as is because it is comfortable. Maybe we'll find something better someday...

There is no "running" mode in Blackvoxel. The idea behind this choice is : faster = vehicles. If the player could run, the vehicles would be less usefull.

We tough about an optional running mode as a power. But this will depend on our futur choices about game balancing. Nothing decided yet.

Shift in Blackvoxel activate the "No Fall" mode and the "Caps Lock" key locks this mode on.

We choose this key because it is near the "WASD" keys and easier to maintain for a long time than the CTRL key.

In this mode, the player is supposed to walk cautiously, so the feet won't hit the ground hard enough to make a footstep sound.